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| | Age of Sail Era Fantasy. | |
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Sir BushWookie
| Subject: Age of Sail Era Fantasy. 2017-10-05, 22:22 | |
| Azrok and I are bored, so we're designing a fantasy world for all of us to play around in. Feel free to help Races: - Spoiler:
Dwarves: Short and stocky, standing at about 4 feet on average. Good with tech. Steamships, airships.
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Gnomes: Short and fairly skinny, standing at 2-3ft on average. Extreme magic, or extreme engineers.
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Humans: Middling. Standing anywhere from 4-7ft tall.
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Elves are a fairly diverse race with multiple offshoots, though they all remain able to interbreed. On average Elves are tall and lithe, standing at around 5-7ft tall.
High elves: Magical, most numerous ‘civilised’ race.
Winged elf: rare
Grey elf: Emotionless, highly skilled at whatever they apply themselves to.
Wood Elves: Isolationists, they are rarely seen by the world at large preferring instead to keep to themselves and their forest homes. Those who trespass upon their lands often find themselves under attack from unseen foes with Javelin and longbow, before falling to a swift and merciless charge. They are also the longest living elves, the advent of technology has removed the need for ancient rites and rituals, and over the years the other Elven species have slowly been losing their long lifespans. Wood Elves tend to live for upwards of 120 years, as they only mature at 20, while their cousins are approaching human lifespans of only 70-80 years old
Drow: Looked down upon, scavengers, lower society, pirates.
No base faction allegiance
Orcs: Scavengers, pirates, raiders. (Shadowlands shadow Orc: intelligent) No faction allegiance
Halfling: good cooks. No base faction allegiance
Dragonborn: Half dragon. Rare. Strong. No base faction allegiance
Tieflings: Half demon. Rare. Despised by many due to their origins. No base faction allegiance.
Goblins: Sneaky little coniving bastards. Goblins are a genetic offshoot of orcs. They are both smaller, sneakier, and smarter than their brutish cousins. Goblins in general lust for power, and are willing to go to extreme lengths to make sure of it, whether by complex political manoeuvring or just having a rival killed.
All DnD races are in.
Planet: Larger than Earth. 80% Water. Large continents. Lots of islands. Age of Sail era. Factions: Elves: - Spoiler:
Largest empire. Absorbed human kingdoms. Navy: Numerous, fast, fragile, heavy hitters. Magically built, magical weapons/propulsion. Magical weapons are long range with low shell size.
Dwarves: - Spoiler:
Second largest, republic. Absorbed human kingdoms and Gnomes. Navy: Less numerous, slow, tough, heavy hitting, steam powered. Majority of cannons are Carronade. Short range high explosive.
Independent Humans: - Spoiler:
Lots of small kingdoms and duchies free of Elven or Dwarven rule. Navy:See real life age of sail. Big ships are slow and heavy hitting. Small ships are fast and weaker. Human ships are often the most advanced but these advances are usually well kept secrets and due to the lack of a central human authority vary. One ship may carry advanced cannons, but the sister ship will not. Etcetera.
Traders: - Spoiler:
Most trade ships are either fast with smaller holds and few guns. Or are galleons, meaning big, lumbering, and heavily armed.
Private Companies/Mercs: - Spoiler:
Private individuals/Landowners. No real loyalty. Influential, rich. Navy: Varying, mix of everything, depends on owners race.
Religion: Varies from region to region but it's mostly polytheistic. General lore: Elves: Elves are the single most powerful military and political entity of this world. They maintain control of the largest empire on the planet, made up of numerous colonies, duchies, and smaller kingdoms. Their navy is both large and well disciplined. Dwarves: The dwarves control the second largest 'empire'. Made up of thousands of individual holds who have all legged allegiance to a high king. In times of strife the high king can call the holds to war, where they can combine their individual might to challenge the Elves. Their military forces are heavily armoured, hard hitting, and fearless. This has translated into massive steampowered behemoths at sea. Which carry massive carronade broadsides. With mortars for long range use. Humanity/everyone else: Humanity never united in any meaningful way. Many human kingdoms fell to Elven and Dwarven expansion. In general the independent lords and duchies all have small navies which are primarily used for escorting trade vessels. As such they're fairly quick with a considerable armament. Warfare: Long gone are the days of knights and archers. Warfare has evolved, it has become far more gentlemanly. Two opposing sides form lines and shoot at eachother until someone gives up. Of course it's not really that simple. Although it may look rather boring, the sheer amount of planning and communications that go into battles is immense. Elves: - Spoiler:
For the Elves communication is near instantaneous through the use of magic. Their regiments are clad in resplendent white armour, over a white tunic and trousers. Their armour affords Elven line infantry immunity to long range fire from muskets and stray rounds. Unfortunately it's near worthless at standoff range, or if it is met by rifles. As a rule, Elven soldiers are disciplined and well drilled, their weapons and equipment is of a high quality and thus is very valuable. Elven weaponry is unique, their artillery is strictly magic based. Instead of cannons they have small teams of mages who conjure different spells to launch at their foes. And their muskets are hand crafted masterpieces, able to match a muskets rate of fire, but also fire accurately from further away.
It should be mentioned that Elves make use of Humans in their armies, humans often form the bulk of an Elven force. But men are not afforded the same standard of equipment. They are made to use human weapons, as they must earn the right to use an Elven Rifle. It is easy to distinguish and Elven soldier from a Human one, human uniforms bare a blue trim and their boots are black. In battle, humans are the first into the fray, it is men who form the battle lines, while the elite Elf regiments remain further back, outflanking their foes before unloading precision fire into their flanks.
Dwarves: - Spoiler:
The Dwarven approach to warfare, although similar, differs from the elven route. The Elves rely on magic, with light and flexible armours to protect them from stray rounds. But the Dwarves all wear plate, rendering them immune to many human weapons on the battlefield. Although a human musket can penetrate the armour, it is very much dependant on multiple factors. How many powder have you loaded? How strong is the ball? Angle of impact and so on. When in battle the dwarves rely on an invulnerable line and heavy artillery. A dwarven army will always contain Atleast some form of overwhelming artillery. Normally in the form of massed cannons, mortars, rockets, or the recently invented repeating musket. And by I mean a Puckle Gun. Humans and Gnomes play an important role within these armies. Humans are once again rather common, but they act not only as line infantry, but as scouts and recon units. They also get high quality dwarven forged weapons. While Gnomes act as either counter mages or engineers. They will either prevent enemy mages from casting or they get to play with the big guns.
(Dwarven built muskets are bulkier than their Elven counterparts, but they fire a larger round.)
When Dwarves and Elves collide, it comes down to a matter of numbers. Do the Dwarves have enough guns to grind the Elves down. Or do the Elves have enough men to obliterate the Human segment and then powerful enough magic to eradicate the dwarf contingent.
Humans: - Spoiler:
Humans at war follow a fairly simple pattern. Lots of line infantry with minimal armour and muskets. Lots of cannons and mortars. And a few mages to try and hold the enemy magic users at bay. They also make use of Dragoons, infantry mounted on Horseback who will either fire from horseback or dismount after having outflanked.
Cavalry: - Spoiler:
All races make use of cavalry. Elven steeds are fast and graceful. Relying on speed to avoid fire, they are rarely used in melee combat unless specifically bred to be tough. Elven melee cavalry are fast and tough, with their riders sporting ornate plate armour. Wielding lances, swords and axes.
Human steeds are the middle ground. They aren't a tough as Dwarf mounts, nor as fast as Elven mounts, but they are common, and easily trained for a multitude of tasks. (they also make for a good meal if times are tough.)
Dwarven steeds are smaller, slower, and tough. Able to take multiple non lethal hits and keep on going. Dwarf cavalry units vary, some enjoy plowing into ranks of infantry and getting stuck into combat, while others use them to move around. A good dwarves general can control both groups with ease to dominate the battlefield.
Because of this ALL rifle armed infantry carry bayonets.
Last edited by Sir BushWookie on 2017-10-22, 00:59; edited 5 times in total | |
| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:23 | |
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| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:26 | |
| I'd love to see some fleshed out Goblins that aren't just Orc underlings. | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:32 | |
| Feel free to come up with stuff | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:36 | |
| I've added a small bit for goblins. And basically they're sneaky coniving little bastards who are really good at gaining power and influence. | |
| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:38 | |
| OOC: So, map ideas peeps, throw em at me. So far ive got an idea for the independent humans of a sort of carthage style system of colonies that over time have become independent and trade with eachother a lot, and have occasional wars, in a Mediterranean sort of area, like a sheltered sea. | |
| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:39 | |
| For the sake of it and because the geography is rarely used in fantasy, I'd like to see a not Mediterranean location, a big near landlocked ocean that separates one land[s] from another, a lot of port cities.
I'd probably say that you'd see alot of Orcs and Goblins in that area. | |
| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:39 | |
| Wait, did we just have the same idea? | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:44 | |
| OOC: Okay so, bigass ocean. Lots of little islands. Chances are that we'll be set mainly in that ocean or a carribean easque area. Per Azroks ideas. The ocean will have a large no go zone in the center. This is basically the Bermuda Triangle. It'll have lots of islands and is the heart of both dark and light magic. It is known as the Shadow Zone. Due to the unnatural lighting within the area.
The elves should control lots of land. So maybe a europe style landmass with a Mediterranean portion Human kingdoms can quite literally be everywhere. Seeing as humans won't be the dominant species have los of little blobs of independent land.
Dwarves. If it ain't human or elven give it to the dwarves. :p
Also how about a pseudo America. Having a 'new world' and colonies gives us lots of options regarding character growth and RAIDING! I mean trade | |
| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:48 | |
| Aight so get this. Three kinds of Dwarves.
Ones that are mainland, typically in big mountains etc, pretty much owning their mountains and fighting back invasions into them against humans, elves ect.
Island Dwarves, they like Volcanos! Polynesian inspirations! They loooove lava.
Desert/Jungle Dwarves. Dwarves who have been driven from their mountains by [?] And have long settled above ground. They build their own mountains out of rock, as a symbol to their old heritage. Egyptian/Aztek themed. | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:49 | |
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| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:56 | |
| OOC: So the Desert Dwarves ended up making a bunch of Pyramids! Each King wanted to make a bigger Pyramid, until one of them, the most cunning of his line made on the same 'size' as the original.
But. That is only on the surface! He made an even larger Pyramid! Underground. | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:57 | |
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 01:57 | |
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| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:00 | |
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| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:00 | |
| calm down gents i can only draw continents so fast
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:02 | |
| XD
We don't need the whole planet, I'm gonna set it in the Atlantic Ocean analogue. Giving us the old world (elf/dwarf dominated) and a new world (Elven, dorf colonies, with angry natives), and then everything else (human, Orc, and gribblies) | |
| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:04 | |
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| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:04 | |
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:05 | |
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:07 | |
| You know... I could make the thread now. And come up with a little 'independent port' as an introduction point. So privateers, 'independant tradesmen', rogues and the like can travel to freely.
Azrok also suggested something similar to the pirate republic from our own history. Where a band of wealthy captains have come together and carved their own territory in the islands | |
| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:20 | |
| Sounds like a good idea to me | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:21 | |
| Sweet. I'll post it in a few minutes along with my character description.
Should I have this thread also carry player character info? | |
| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:26 | |
| If you like, i'm having a bash at some kind of serviceable map | |
| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:26 | |
| The Little People Of Hawaii
The Menehune, also known in ancient texts as Nawao, are the Hawaiian version of fairies or the leprechauns of Ireland. The Menehune are short in stature—about .6 meters (2 ft) tall—and dwell in lush forests away from civilization. They’re often portrayed as mischievous, but they also possess the supernatural ability to build or construct anything they desire within a day. Known as master builders, they were often hired by the native Hawaiians to build homes, temples, and heiaus ( places of worship). They are very shy people and prefer to work at night when no one is around. If they are caught in the act, they will drop what they’re doing and disappear, never to finish their work. And if you’re the person who interrupts them, you’ll be turned to stone.These little people were credited for building the largest aquaculture reservoir on the island, Alekoko Fishpond, on Lihue near the Nawiliwili Harbor. Some historians believe that the story of the mythical Menehune could be based on reality. The theory is that the Menehune were real people from Marquesas Island who migrated to the island of Hawaii before it was inhabited by the Tahitians. It is believed that the Tahitian immigrants forced the Menehune to retreat to the deeper part of the forest in an effort to survive.If you hear the sound of splashing near the beach or waterfall at night, its said to be from a Menehune. Apparently, one of their favorite past times, besides playing pranks on islanders, is diving. | |
| | | Shas'O Ar'Kais
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:26 | |
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:30 | |
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| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:34 | |
| I've got the 'Old world' done. whats shown is basically the elven and dwarf capitols, sitting on either side of a mountain range sneering at eachother. | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:42 | |
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 02:55 | |
| Thread is up with a crappy intro paragraph | |
| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 03:58 | |
| Few more bits
LongHarbour: So named for the wide estuary that forms its harbour, more than ten miles long. Longharbour is the trading hub of the sheltered sea.
The twin cities of Neak and Janua: Neak and Janua were once fierce rivals, lying on either side of the choke, the narrow passage into the sheltered sea from the wider ocean. Neak was founded first, by human colonists, the first of the "Civilized races" to discover the new world. Janua was an attempt by the elven aristocracy to rival the human claim to the new world, however, after decades of neglect and taxation, Janua rebelled, and declared independence, and shortly afterwards, its twinship with Neak was forged. | |
| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:02 | |
| [img] [/img] Map so far. | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:06 | |
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| | | Azrok
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:13 | |
| Wow this is firing up faster then I thought I wasn't too confident that it would be this active when I came up with the idea thanks Matt and everyone for taking an interest and going the next level
But yeah arkais the richest man in the world is a goblin
And I want some land areas to be different to have magical attributes like when you get closer to the corrupted zone the land will be blackish with twisted trees with illuminated leaves like broken glass shards glowing in the moonlight and floating glowing gems and diamonds glowing with the souls of those consumed by the darkness that eats the world with an unending vortex in the dark part of the ocean .
Oh yeah air ships are a thing but extremely rare. There's only 4 or 5 in the world
Let me know your thoughts on it add or remove what you think fits or doesn't fit | |
| | | Azrok
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:14 | |
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| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:23 | |
| So where do you want this corrupted zone? Down towards that lone mountain in the sea sorta area? I can expand the map alongways to make room. Im thinking that big continent "The new world" as its placehold name, is gonna be sorta africa size. Fukheug. | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:35 | |
| OOC: Dod you use R20 to make that? | |
| | | Azrok
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:36 | |
| I'll let you pick where but know it's unexplored I want this world to be full of unfound mysteries so we can add things if we want and make cool plots
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:39 | |
| The most important question, do we get sea monsters? | |
| | | Azrok
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:53 | |
| Well yeah dnd has a fuck ton | |
| | | Azrok
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:54 | |
| Any monster from dnd is in | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 04:55 | |
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| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 08:06 | |
| Please forgive my formatting on the first post. I'm on mobile and it's a pain in the arse. | |
| | | Captain Raeven
| Subject: Re: Age of Sail Era Fantasy. 2017-10-06, 13:59 | |
| Nah I made it on this mapping software that's in beta | |
| | | Sir BushWookie
| Subject: Re: Age of Sail Era Fantasy. 2017-11-17, 01:36 | |
| Naval Cannons by race:
Elves: Elves use magical cannons as the main armament on their warships. The Gunnery crew concentrate on channeling power into the breach so that it can be concentrated in the weapon before firing.
These weapons are expensive, but arguably the single most powerful weapon at sea. A mage no matter how weak, can channel his power into it and match a human cannon for destructive potential with ease.
Humans: They use historical cannons.
Dwarves: Dwarves use high calibre breach loaded Carronades. | |
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