| Consortium plotline... because why not... | |
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+4Gorath Faelwen Berric Nazamroth 8 posters |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-07-31, 19:32 | |
| "Long, winding tunnels as you'd expect. auto turrets. sounds of movement. but then the signal cut out before anything seemed wrong. by the time we got it back they were dead" | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-07-31, 19:45 | |
| /Behind them, half a dozen large(about 2 meters in length) hovering machines approach. I couldnt find the pic of the thing i based their appearance on, but they are kinda long, sleekish hoverers with a pair of weapons attached to both their sides/ Dredd. /Explaining/ scout drones. (and since i suspect you wouldnt have anything to say...) Dredd: mission parameters: primary objective: scout the area beyond this point. Ensure that at least one of you returns with findings of value. Rules of engagement: anything beyond this point is to be considered hostile. Lethal force is authorised if required. /To the others/ anything to add? | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 06:17 | |
| OOC. ...i like how you just completely forgot about this plot, gorath... | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 11:09 | |
| there is a difference between forgetting and being asleep dude | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 12:18 | |
| OOC. but you responded to other threads after it, didnt you? o.O | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 12:19 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 12:39 | |
| OOC: yeah, at least my notifications are full of your replies from the night | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 12:40 | |
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cow-man
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 12:43 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 16:34 | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 16:36 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 17:52 | |
| Ooc. We have finally done it! Losing only 6 mods during the transition from offline, to server based(hopefully temporarily), we have uploaded our modpack to a server, and everything is running smoothly so far! We shall get a professional to check on the remaining 6 mods ASAP, and hopefully get those running as well! The casualties: Intercontinental ballistic missiles, modular forcefield system, obsidiplates, advanced repulsion systems, the stargates, an elevator mod. May they forever be remembered, as the emperors finest | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 17:59 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 18:10 | |
| Ooc. We(mostle i) created our modpack, and uploaded it to a server with minimal losses. On a related note, we spent like 2 hours because there was a literal screwdriver in our metaphorical machine... Item 14226 kept crashing stuff. First we didnt know what it was. Then we didnt know where it was. Then we didnt know how to get it out... I solved it after a shitload of shit... | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 18:11 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 18:14 | |
| Ooc. Yeah... So now we have plain with roaming packs of girfriends, and Mobzillas on the loose... | |
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Faelwen
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 19:37 | |
| OOC aren't there like king gidorah variants that could combat the mobzillas?
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-01, 20:35 | |
| Ooc. Oh, yeah, the king. I spawned one in for lolz at the spawn... Burned a whole forest to the ground by the time i left... Also, its the size of a large village... | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 08:06 | |
| OOC. ....au...au...au..au.... this moving thing.... it hurts.... i was on soft drinks/fruit juices duty yesterday... lets just say that i went there with a sore waist that hurt like a btch... by the time of the break, so many other bits of me were aching even more, that wasnt even feeling the waist ache anymore... | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 08:38 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 09:45 | |
| OOC. and of course, i was working slow again, as usual. | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 10:02 | |
| OOC. so... shall we do something? im kinda unable to log in to our server because of a bug, and now have to wait for another OP to be online to solve it... | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 10:16 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 10:28 | |
| OOC. welp... its your turn... | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 11:46 | |
| OOC. fuck this shit.... i started a new Civ 5 single player game (easy). Turn 7: a pantheon has been founded fucking how?! this is why i always just play this on the easiest difficuilty and own everyone... | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 12:13 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 12:28 | |
| OOC. i mean sriously. to found a pantheon, you need 15 faith. the only building available that early is the shrine. you research it in like 3 turns. you start building it by the 4th turn. it takes at least 4 turns to build it, even n the best position! then you need 15 more turns for it to accumulate the 15 faith! its mathematically not possible to have a pantheon before turn 20ish! IC: /he sends them in... and now, through the miracle of modern film industry technology, we switch over to the drones' viewpoints/ | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 12:47 | |
| for a while they see nothin | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 13:02 | |
| /....../ /they keep a safe distance from each other, to prevent splash damage, but stay close enough to have solid visual contact/ | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 13:03 | |
| eventually they detect heavy auto turrets | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 13:06 | |
| /engage stealthy confusing takedown shits/ | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 13:07 | |
| it is also clear there are mines and booby traps | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-03, 13:13 | |
| /they are actually looking for the unknown shit, not the known shit. laso, want to determine how much above the abilities of the locals the dungeon is/ | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:27 | |
| OOC: thats the spirit, Comrade Blueberry! | |
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Shas'O Ar'Kais
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:30 | |
| The Shas'O was finally implementing the part to his suit. The "psychic hood" was some form of ornamental looking helmet, "Samurai" was the name of the style. The Helmet fit the new head for the Crisis suit, while there was a single red unblinking eye looking out from the shadows now cast over it. Its also has a sword attached to the suits waist, a very long blade indeed. He tested controlling the swords four arms...seeing them all working, he loaded a pair of Plasma Rifles to the bottom pair of arms.
"It is finally finished." | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:30 | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:32 | |
| Ravenor: it is? i think the humans would classify it... "ugly" | |
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Shas'O Ar'Kais
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:33 | |
| "I think the Gue'la would classify you as "too chatty." | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:37 | |
| Ravenor: actually, i had to become "too chatty" because they found my earlier personality too... inhumane... i guess... they kept having these paranoid symptoms, thinking that i want to control how they live their lives down to the finest details... it is obvious that i wanted to do that... that was my job... so i had to develop this "chattiness"... they seem to accept my instructions easier since then... | |
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Shas'O Ar'Kais
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:40 | |
| "Well I'll have you know this is a one of a kind suit, don't get many Tau getting attacked by daemons you know." There is a burst of energy that surges all over the suit, slight sparks of red, blue and purple energies dance over the suit as he picks up and a shield generator, attacking it to the suit.
"What now Daemons...I'll turn your little experiment to my advantage." | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:41 | |
| before long they find the first corpse | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:42 | |
| Ravenor: ...it would seme to me, that you have built a moving laser show... is there a built-in music player as well? | |
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Shas'O Ar'Kais
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:47 | |
| "This thing plays MP30,000's I'll have you know." He touches a single buttons. https://www.youtube.com/watch?v=YHDM1D11E1s"And indeed, I will leave my enemies in Shock and Awe, upgraded thrusters, Motor controls too, I will be like a Blue streak of death on the battle field....along with this." The top right arm unsheathes the giant Katana, it starts crackling with psychic energy "A Force Weapon as the Gue'la call it...made for a mech...I got this is one of my earliest campaigns, a planet called Oda and kept it as a trophy, never imagined I'd ever use it." | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:48 | |
| OOC um naz? zee drones have found a corpse | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:54 | |
| OOC. i was wondering who found a corpse all of a sudden... IC: /they examine it/ ------------ Ravenor: /dismissingly/ inferior... why dont you try it against our new drill sergeant? maybe you will be spared the trouble of being dismemebered on the battlefield.... instead it being dismembered in the sparring room... | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:56 | |
| it's heavily mutilated. the only stuff left is the non organic parts. | |
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Shas'O Ar'Kais
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:58 | |
| "I do expect you to understand the beauty of the XV8-05 Commander Suit." He scratches his chin "I shall have to name it XV8-07" | |
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Shas'O Ar'Kais
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 20:59 | |
| "Irridium Armour, Retro Thrusters, A Shield Generator and a Grav-wave generator." The top right arm is carrying another form of shield, seeming to be the Grav-Wave Generator. "Means I'll always be the one charging, not the one being charged." | |
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Nazamroth Admin
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 21:01 | |
| Ravenor: /palmeless facepalm/.... you do undertand that "retro" means "against the velocity vector", right? if you charge, and fire the retro thrusters, you will start retreating... -------------- /they take note of it and continue/ | |
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Gorath
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 21:02 | |
| they also see several scorch marks all around | |
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Shas'O Ar'Kais
| Subject: Re: Consortium plotline... because why not... 2014-08-06, 21:04 | |
| "I am aware, it is so I may duck out of close combat to give myself the advantage."
He fires the retro thrusters on the ankles on the suit for a quick flash.
"It is all about insurance." | |
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| Subject: Re: Consortium plotline... because why not... | |
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| Consortium plotline... because why not... | |
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